
Now your legendaries requires new Resource to level up the guns, etc. Note 2: World Slayer DLC change the way the game is played.

New Resources is required for leveling up guns, etc. So basically you have to re-farm all over again. Without World Slayer DLC guns, enemies are a lot stronger. Very different before the purchase of World Slayer DLC. Note 1: Getting the World Slayer DLC somehow change the start new Player. Very poor map to check you actual location. (Not steadly,not smooth aiming, requires really great patience to target fast mover even they are hiding and staying in the same place.ġ3. All enemies are very aggressive, they need to lower down the AI.ġ1. Pray no "BadAss" enemies keep jumping on you.ġ0. Enemies all good aim with unlimited ammo and Mortar attack repeatedly at you.ĩ. Need to level up as high as possible to defeat enemies.ĥ. The World Slayer Legendaries is the new love and more powerful.Ĥ. Your Legendaries in OutRiders will not do much damage when you purchase the World Slayer DLC.ģ. Why? (You need to go above level 30 to 40)ġ. Play the game until you reach World Tier Level 15. Not good for replay.įor first time gamer, don't get the World Slayer DLC. Includes Status Damage.Not Recommended if you are looking for a fun to play game. Skill Life Leech: The percentage of Health regained by dealing Anomaly Damage.Weapon Life Leech: The percentage of Health regained by dealing Weapon Damage.Healing Received Bonus: The bonus healing added to direct Heals.Health Regeneration: The amount of Health regained each second.Resistance: The protection provided by your gear against Anomaly attacks and Status damage.Physical Damage Reduction: The protection provided by your armor against enemy physical attacks.The decrease is displayed in the Physical Damage Reduction statistic. Armor: Armor decreases enemy physical damage against you.Resistance Pierce: The percentage of enemy Resistance that is ignored when dealing with ability damage.Global Cooldown Reduction: Reduces the cooldown of your skills.Status Power: The increase to the damage of Burning, Toxic, and Bleeding, and the increase to the duration of Freeze, Ash, Vulnerable and Weakness.Skill Damage Bonus: The percentage increase in Anomaly damage dealt by Melee, Skills, and Status Effects.To check the various player stats, go to the Menu > Inventory Tab > and press the corresponding button indicated on the lower left of the. On this page, you can find all the information related to Attributes, Enemy Stats, Status Ailments, Character Stats, and many more. The increase is displayed in the Skill Damage Bonus statistic. Stats for Outriders covers the various attributes of the playable character. Anomaly Power: Anomaly Power increases the damage dealt by Melee, Skills, and Status Effects.The higher the item's level, the more bonus attributes it has. Status Power: Increases the effectiveness of your status effects, in the case of Burn, Bleed and Toxic it increases the damage done, in the case of Ash, Freeze, Vulnerable, and Weakness it increases the duration of the effect.Cooldown Reduction: Decreases the cooldowns on your skills.Max Health: Increases your Health value.Bonus Firepower: Increases weapon damage.

Long Range Damage: Increases weapon damage at Long-range (further than 25 meters by default).Close Range Damage: Increases weapon damage at close range (closer than 10 meters by default).Healing Received: Increases the amount of health restored through direct healing (does not affect Leech and Regeneration).Skill Leech: heals you for a percentage of damage dealt by a Skill.Weapon Leech: heals you for a percentage of damage dealt by a weapon.Crit Damage: raise the damage done by successful critical hits.Armor Pierce: lowers the damage reduction by the enemy's armor value.Items of Unusual and higher rarity also come with bonus attributes that provide benefits when equipped or, if the items this is a weapon when equipped and selected. The higher the enemy's armor, the higher armor-piercing will scale and deal greater damage.Īll weapons have the Firepower attribute, and all armor pieces the Armor attribute. Armor Pierce: The percentage of enemy armor that is ignored when dealing Weapon Damage.Long-Range Weapon Damage: The bonus Weapon Damage dealt towards enemies further than 18 meters from you.Close-Range Weapon Damage: The bonus Weapon Damage dealt towards enemies within 10 meters of you.Includes weapon base damage and all bonuses. Critical Hit Damage: The total Weapon Damage increase of your critical hits and headshots.Critical Chance: The chance to inflict a random critical hit with weapons.Weapon Damage Bonus: The percentage increase in damage for all weapons.The increase is displayed in the Weapon Damage Bonus statistic. Firepower: Firepower increases the Weapon Damage your character deals.The more powerful gear, the stronger you can face in battle. Average iIem Level: Average item level grants a powerful bonus to health and Anomaly Power.You can increase it further by unlocking World Levels or completing Expedition Tiers. Max Wearable Item Level: This is the maximum level gear you can use.
