
One of our first puzzles, for instance, involved shining a deadly fire beam onto a light-activated switch. Rather outshines Link’s trusty shield, doesn’t it? Our magician, on the other hand, isn’t so good in a fight, but can conjure boxes and platforms by drawing a square or straight line on the touchscreen to assist in puzzle-solving instead– although raining down boxes on a goblin’s head never gets old either– and it’s how you’ll come to use these three different characters that really makes Trine 2 stand head and shoulders above the rest. Our portly knight, for instance, can wield a mighty hammer, a sword and protect himself with a huge, reflective shield, but it’s our thief who sports the grapple hook and nifty bow to take out enemies from afar. This presents us with a rather handy three-in-one Swiss Army knife of abilities, as each character has their own strengths and weaknesses. You see, our three main characters– a knight, thief and wizard– have all been bound together by the mystical Trine in the single-player mode (although co-op will let players control them individually), but a quick press of the shoulder button is all you need to switch freely between them. It’s stunning to look at, but it’s the controls that really pique our interest.

We began our demo in a blistering desert where sand piles high against gnarled and withered tree trunks and crisp, flinted stones litter the path in front of us.
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The entire game can be played on the touchscreen, but when you’ve got magnificent vistas full of towering, luminous mushrooms and rippling waterfalls to goggle at, this is one game where you’ll need to book in some quality TV time. It’s easily one of the smartest platformers you’ll ever play (and certainly one of the prettiest!), and the exclusive Director’s Cut for Wii U will not only feature this year’s “Goblin Menace” expansion pack, improved vocals, revamped levels and a brand-new multiplayer mode called “Magic Mayhem”, but it’s also been tailor-made to take full advantage of the Wii U GamePad. It's not the greatest showcase for what Wii U can do, but in the absence of one of Nintendo's own, Frozenbyte's gorgeous platformer is filling an important role in the console's launch-window line-up.Trine 2 may have been out for the best part of a year now, but for those who haven’t picked up this beautiful platformer yet, you’re in for a real treat. Additions for the Director’s Cut include a whole new expansion with new levels and gameplay elements, as well as plenty of minor improvements to the original content like extra voice samples, subtle changes to the level geometry and smoother animations. It doesn’t change the fact that Trine 2 is a wonderful game, though, one that we already know we like without touchscreen controls, and this is a slightly better version of it. Given that Trine wasn’t made for Wii U, it’s perhaps not surprising that the touchscreen elements feel like they’ve been shoehorned in – so far the best titles on show for Nintendo’s new console have been the ones conceived for it from the ground up, ones that either put no pressure on the touch screen or turn it into an integral part of the gameplay. There is one “party” mode designed for four players called Magic Mayhem, which uses both the gamepad and remotes, but this hasn’t been shown yet, and there are no details as to how exactly it will work. Happily, you can ignore the touchscreen entirely and play using buttons only, or with a Wii remote. Drawing boxes on the screen for the Wizard to use makes instinctive sense, but the two control options don’t mesh together well. You can attack, fire arrows and grapple using touch icons on the handheld screen, but in order to move and jump you have to use the stick and the B button, leaving you fumbling for the buttons with your right hand whilst trying to keep the stylus clamped between your fingers. Unfortunately the Wii U gamepad integration is hardly brilliant, necessitating an awkward mix of touch and physical control. The action is identical on the screen in your hands and the TV. Instead, I tackled the opening level in single-player with the Wii U gamepad. This three-player co-op remains intact for the Wii U version – the game supports three Wii Remotes as well as a gamepad, though the multiplayer hasn’t been shown yet in all its glory.

Trine is a wonderful co-op platformer, and you start to look at its world in a wholly different way when you can team two heroes’ powers together. In single-player, you switch between the three heroes at the touch of a button, but with more players you can control each one separately.
