
Resulting in slow motion near the previous and next Waypoint. Lower values then 0 will force the object to pass the Waypoint faster.After that it will run downward until it finds itself with highest speed in a small valley again, running up the next small hill, losing some of its speed as it is reached the top (next Waypoint). On the other hand speed will increase before reaching the next Waypoint.Īs an illustrative example you can think of a ball sitting on a small hill (previous Waypoint), running down a small valley and getting a bit faster, before it runs up a large hill and getting very slow as it reaches the top (modified Waypoint).
Resulting in slow motion shortly before and after the Waypoint.
#SYNFIG STUDIO SLOW FREE#
Free Time allows to animate time value (useful for making re-timing, slow-mo effect, etc).
Higher values than 0 will force the object to spend more time near that Waypoint. Synfig Studio is a 2D animation software. This value can be used to manipulate the speed of the movement. Temporal Tension In default the speed for an object is constant while passing equally distanced Waypoints with equal time between them. If greater than 0 it will be more oriented to the outgoing direction. If the "Bias" is lower than 0 then the tangent will be more oriented to along the incoming direction. So the interpolation will move from the outside into this Waypoint.īias This value defines which side segment before and after the Waypoint will have more influence on the computed tangent. Setting it to higher values then 0 will have the same effect, but the handles will move in mirrored direction. Setting it even lower will form a sharper cusp, so that the movement inward an outward get more and more mirrored. Setting it to -1.0 will result in a simple cusp, giving linear interpolation with sharp corner. A value of zero will lead to mirrored (merged) handles, resulting in a smooth transition. This is also comparable to the handles of a point on a Bezier curve. For very low values most of the movement will be along the tangent, since the thought handles are very long.Ĭontinuity This value defines how the tangent is computed.
Lower values will force the bject to follow the tangent (handles) of the Waypoint. Setting it higher then 1.0 will result in a curved movement that will circle around this Waypoint (handles are scaled in negative direction (swapped)). In this case it is equal to linear movement (Handles have length 0), if the other parameters having the default 0 value. Resulting in a hard direction change if it's set to 1.0. A higher value will force more linear movement from Waypoint to Waypoint, since the handles getting shorter. Its very much comparable to the handles of a Bezier curve, while this value will define in a reverse way how long the handles are. Tension The tension defines how sharply the Waypoint will be targeted (how much inverse effect the tangent has). In simple words they control the following things: These are "Tension", "Continuity", "Bias" and "Temporal Tension". The interpolation can be controlled by four values. Using the TCB interpolation type will fit a smooth curve between adjacent Waypoints, much like the Spline Tool fits smooth curves between adjacent Spline vertices. But now we have a developer Ivan Mahonin working on the native implementation of bones and results are already very promising! You can see yourself in the video below.An interpolation type, "TCB" is an acronym for Tension, Continuity, Bias, the three qualities which define the shape of the curve if you plot the value of the interpolated parameter against time.
This makes the template very slow as well as internally complex and hard to modify. And this is for good! The thing is that we use a lot of ad-hoc solutions to implement the bones-like model here. At the moment there is some work being done in Synfig Studio towards the new 0.65.0 release, which is promising to trash most of our efforts done for this character template. Here I would like to say a few words about the future of this template. Interpolation for switch widgets is now forced to “Constant” by default.Control widgets are automatically hidden in final render and preview.So, hereby, we are publishing the template updated for both sample characters. This release brings several features which our character can benefit from. Many of you probably aware about Synfig Studio 0.64.1 been released on 4th of November.